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Squeak Your Last

A 2-player Co-op Puzzle Platformer inspired by Co-op Flash games. Salt and Pepper, two mice siblings, embark on a small journey to poison an evil prince who is threatening their home.

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My Contribuitions

I primarily took the role of Lead Designer, prototyping the main mechanics (alongside the programmers) and designing the levels. Our team didn't have an audio specialist so I also took care of the music and sound effects in the game.

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Most of my work was in-engine, greyboxing levels and tweaking numbers. I would look for interesting interactions between the players' characters' abilities and fun platforming/thinking challenges.

 

I led various playtesting sessions, paying close attention to player behaviour and their interactions in order to make sure to introduce puzzle elements at a steady rate while keeping an engaging and rewarding difficulty curve. 

Puzzles & Progression

The gameplay is primarily based on the players' abilities and puzzle elements; buttons, doors, and keys. There are also platforming elements; sticky slime and mouseholes, which allow for more interesting level layouts.

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Each level showcases a new element or explores the interactions of the elements shown previously. This keeps players hooked since there is always a new challenge or mechanic.

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As players progress through the game the puzzles become more challenging. They require more steps to solve or are harder to visualise a solution to.

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Players are organically encouraged to communicate as they progress through the game. The story presents some talking points and the puzzles require tighter cooperation. 

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