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Fishmongers

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Fishmongers is a small DIY game. I picked up rocks at the beach and painted them in groups of sea animals. 

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It's a 2-Player Set-Collecting game where players take turns buying fish from the market and then replenishing them.

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I wanted the game to be easy to learn and simple to play so that it kept its casual feel, but achieving that while keeping the gameplay non-trivial was a bit challenging.

Rules

Set up the market by taking one fish of each species and putting them aside. The rest of the fish are the ocean.​

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Players take turns, in your turn you take one fish from the market and replace it with a different fish from the ocean, they can't be of the same species.​

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The game ends immediately when the last fish in the ocean is moved to the market.

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At the end of the game, players get a score based on the fish they collected. The player with the highest score wins.​

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The fish left in the market don't count towards either player's score.

Clownfish and Crabs are worth 1 point; Eels, Jellyfish and Starfish are worth 2 points; Whales are worth 3 points.

 

The player with the most of any given species gets to score that species' points.

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You get 1 extra point if your opponent doesn't own any fish of a species you do own.

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Ex: The player with the most Eels scores 2 points, regardless of how many Eels they have.

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Ex: Player A has 3 Crabs while Player B doesn't have any. Player A scores 1 point for having the most Crabs and 1 extra point for being the only player with Crabs.

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