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Pallqa Simi

(soon to be) Featured at Now Play This.

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Learn the basics of the Quechua language in a short text-based adventure. 

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Take the role of a Spanish scout during the conquest of Peru in 1532. Navigate the land using your understanding of Quechua and rescue Domingo de Tovar, a previous scout who hasn't returned from his mission.

This project is still being worked on!

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Come back soon to see the final product :)

Cleptonauts

Working under Cleptocorp, players escort a rover through dangerous alien environments, mining for resources and "dealing with" the native wildlife.

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I designed various systems and interactions, as well as working on the sound effects, music, and general in-engine development.

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Cactus County

Cactus County is my latest solo project. It's a deceptively simple Grid-Based Puzzle with short levels but a fair bit of challenge.

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This is a project that I've iterated upon over the years. Its original version was part of the portfolio that got me into university.

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Squeak Your Last

Squeak Your Last is a Co-op Puzzle Platformer with a lighthearted narrative and collaboration-based levels.

 

It was a team project where I took care of designing the main mechanics, levels/puzzles, and audio.

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Cypher

Of all the games I've made, Cypher is still one of my favourites. It's a Conlang-based Text Adventure where the player must learn an alien language to help a stranded astronaut.

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I used Fungus to implement a semi-branching narrative that eases the player into the alien language and gives them regular challenges to prove their understanding.

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Prototype 3

Prototype 3 was my first university project. It's an Arcade Dexterity game where you guide a ball through checkpoints using your cursor.

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Levels last 10 seconds, just like the accompanying tension-building soundtrack, keeping the player in the flow state.

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